Research Centres

"We have consolidated our research strengths through the creation of centres of research excellence and are committed to providing a supportive environment."
Professor Penny Sparke, Kingston University’s Pro Vice-Chancellor for Research and Enterprise

Research Degrees

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… a flexible approach to carrying out research… allowing you to study on a full-time basis or to combine your research studies with employment…

Research Projects

We have a growing number of active international collaborations, and our expanding community of home and international research students contributes significantly to our success.

Research Outputs

RAE Units of Assessment 2008

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The Government’s Research Assessment Exercise (RAE) rates the quality of all research in UK universities. The latest assessment (2008) rated 70% of Kingston University’s research submissions as excellent at international level. This assessment has meant the University’s research grant from the Higher Education Funding Body for England has nearly tripled this year.

Under the new rating system, 12 of the 18 units we submitted achieved between five and 15% at 4*, denoting world-leading research. A full list of the 2008 ratings is on the RAE website.

Strengths flagged for individual units of assessment include:

Computer Science and Informatics4 (23) – developing staff; collaboration with industry and users and Art and Design11 (63) – indications of sustainability and esteem.

Research in the Computing and Informatics category was well-rated in the recent Research Assessment Exercise. Overall, 80% of research activity was judged to be at an international level or higher with 5% judged world leading. In fact compared with other HE institutions, the Faculty's Computing and Informatics research has made one of the most substantial jumps in position in RAE2008 ranking tables. In particular, CISM is recognised as a world-leading player in research in intelligent visual surveillance. Our Digital Imaging Research Centre, a centre of excellence for research, has nearly twenty researchers working including academics, visiting professors and researchers, making it one of the largest centres in this topic worldwide.

During the past few years, the University has also supervised many research degree students undertaking projects such as curating contemporary design; film and television screen design; e-commerce; innovation and entrepreneurship; creative industries and the creative economy.

DMK in Second Life July 2010

During the later part of July, Digital Media Kingston will be running a series of free open events in Second Life http://secondlife.com/ This browser based virtual world  is free to join and use and only requires you to download a client viewer, you can then create an avatar and join us at http://maps.secondlife.com/secondlife/The%20Knowledge%20Zone/57/210/25 . DMK Staff and students will be available for you to ask about the new Industry Facing Masters courses and the student experience. Invitations are going out world wide to Industry partners and new students.

THE VIRTUAL RESIDENCY PROGRAME INCLUDES:

Monday 19th, Weds 21st  & Weds 28th 11-1pm KAREN CHAM, ‘Ask About the new DMK Masters’ Karen Cham is an artist, designer and academic who has been working with media technologies in a creative, managerial and consultative capacity since 1987 to make works for audio visual performance, installation, screening, print, disc and server based architectures. She is currently Development CoOrdinator of Digital Media Kingston and Principal Lecturer in Digital Media in the School of Communication Design, Faculty of Art, Design & Architecture at Kingston University.

Monday 19th & Monday 26th July 4-5pm MIKE CROSSMAN, Digital Strategist EMC & DMK PhD Student Focussed on the changing nature of digital interactions as computer technology becomes ubiquitous, pervasive and transparent, and as the user engagement is increasingly dominated and differentiated by the social and cultural components of the experience.  Within this context he is currently researching the models and process of digital development initiation in terms of interdisciplinary alignment, particularly within the pursuit of innovation.

Monday 19th & Monday 26th July 3-5pm DR DARREL GREENHILL, ‘Games Degrees & Games Research at Kingston’ Darrel teaches image processing, computer graphics and games programming. His research interests include computer vision, vision-based gaming and medical imaging and he is a member of the Digital Imaging Research Centre. Research projects include the conversion of 2D video sequences into 3D by automatically finding depth information, a project to improve the quality of rotoscoping using an “active surface” based technique and development of user interfaces for constructing improved queries for searching CCTV surveillance video.

Tuesday 27th July 9-10am LAWRENCE ZEEGEN, Head of School Communication Design, ‘What Is Digital Design Achievement for Adobe’ 010 Adobe® Design Achievement Awards jury member, Zeegen is Digital Illustration field liaison for Digital Media Kingston and was a founding partner of London-based illustration studio Big Orange twenty years ago, a founding partner and director of Heart, one of the UK’s foremost contemporary illustration agencies, and in 2006 launched AgencyRush. He is also a prolific author

Tuesday 27th & Wednesday 28th 1-3pm MARTIN BELL, DMK Lead Animation Technician ‘Maya and Me’
Martin, or “Belfry” to his friends, started using a computer tomake  motion graphics at age 8, using an Amiga 1200 withDeluxePaint. Having  since been educated in technical computer graphics at the University  of Teesside, and in the art of animationat AnimationMentor.com; and h aving in a professional capacity as a3D modeller at several  companies, Martin has a vast array oftechnical and artistic skills  for the motion graphics, visual effects and animation industries.  http://www.belfry.info

Tuesday 20th & Thursday 22nd 10-12 noon SHANE HARRISON, a 2010 Kingston University Graduate with a 2:1 from BSc (Hons) Information Systems, Shane was the team leader for the Second Life project for Digital Media Kingston as part of the Knowledge Zone. He has excellent client facing skills, communication and management skills, and excels in problems solving, organisation and planning. Ask Shane about being a student at Kingston, the Second Life build or his plans for a Masters with DMK.

Thursday 29th & Friday 30th 1-3pm Mrs THARMILA UMANNETHAN a 2010 Kingston University Graduate with a BSc in Information Systems Tharmila has great interest in Computing and Virtual Reality. She has managed the Re-build of the whole Knowledge Zone in Second Life and also built Kingston University’s virtual Lecture Theatre as part of the Knowledge Zone .

Ambient Availability from 19th- 30th July, Dr CHRIS HUTCHISON, A graduate in Modern Languages and Linguistics, with an MSc in Intelligent Knowledge-Based Systems and a PhD in Cognitive Linguistics, Chris Hutchison has more than 30 years experience of teaching and research in the cognitive and computing sciences, with a special interest in their cross-disciplinary application in the areas of e-heritage, museums and digital curation, cultural anthropology, and the verbal and visual arts. Initially a natural development of his work in digital galleries and museums, Chris has since the mid-1990s worked extensively in the field of desktop virtual reality and multi-user virtual environments, exploring their potential both for representation and interpretation and also as digital laboratories for experimental work in e-learning. His current research interests are in heritage informatics, knowledge-based interfaces to digital heritage, representations of intangible heritage, and oral histories as indigenous knowledge / social remembering in the construction of Self and Other.”

DMK IN SECOND LIFE COURTESY OF DR CHRIS HUTCHISON, AND BSc STUDENTS SHANE HARRISON, TAMMY SHABANATHAN & TEAM